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Learning Python: Day 47

Ch. 12 – A Ship that Fires Bullets

  • build a game called Alien Invasion!
  • we’ll use Pygame, a collection of fun, powerful Python modules that manage graphics, animation, and even sound
  • we’ll set up a Pygame and then create a rocket ship that moves right and left and fires bullets in response to player input
  • in the following chapters, we’ll create a fleet of aliens to destroy, refine the game by setting limits on the number of ships you can use, and add a scoreboard
  • experiment with different values and settings to better understand how to refine interactions in your games
  • Alien Invasion spans a number of different files, so make a new alien_invasion folder on your system, and save all files for the project to this folder so import statements will work correctly
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